After joining the Brotherhood of Steel at the Cambridge Police Station, complete the 'Tour Of Duty' quest. Talk to Proctor Quinlan on the airship and agree to assist on a patrol to receive the 'Learning Curve' quest. Head to the deck of the airship and lower the difficulty to Very Easy. Now, shoot your Brotherhood ally. After four or five shots, the quest will end, but you'll get the reward anyway. If you can safely make it back to Proctor Quinlan, he'll give you XP and the option to restart the quest.
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Repeat as many times as you please. Unique Weapon LocationsWeaponRequirementBonus2076 World Series Baseball BatComplete 'Find the treasures of Jamaica Plain' questChance of making target flyAshmakerSide with Fahrenheit during 'The Big Dig' questChance of igniting targetAutomatic Laser MusketObtained during 'The Nuclear Option' questAuto-fireAX90 FuryBuy from Teagan in the airship+50 damage against super mutantsBig BoyBuy from Arturo at Diamond CityFire an extra projectileBig JimFound in Walden Pond+20 chance of crippling targetBroadsiderComplete the 'Last Voyage Of The U.S.S.
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Super mario galaxy 2 rom. Feb 27, 2016 Super Mario Galaxy 2 is a game platform on Wii. Find Mario in a new adventure on the edge of space, again defying the law of gravity from which to explore a myriad of planets unpublished. Yoshi is back in this episode by containing less than 240 stars to find, the challenge has been revised upwards to attract fans of the series.
. 2 sharesOne fan of Fallout 4 has created a complete flowchart of the entire Fallout 4 quest tree to keep track of which quests makes certain factions hostile.The questline for Fallout 4 is the story of a parent trying to find their lost child, and invariably getting caught up in a struggle for control over the Boston Commonwealth in the process. There’s in the realm of, and with the vast number of sidequests, explorable locations, and settlements to build, it’s easy to become distracted from the main plot.
Once players close in on tying the proverbial knot in the main quest line, however, they may find themselves in the awkward position where they’ve aligned themselves with each of the main factions, and are forced to make a choice between them.As most gamers are probably aware of by now, the aforementioned plot of Fallout 4 pits the player between three main warring factions: The Railroad, The Institute, and The Brotherhood. Picking sides is a matter of moral choice , but it can be surprisingly easy to start a quest for one faction only to immediately realize doing so has made the player an enemy of another group. Thus, a fan of the game created a flowchart, so that players could see the saintliness, and which missions mean a changing allegiances for the player.The image was made by a Redditor named Th3Element05, who wanted to help gamers avoid accidentally upsetting one of the three rival factions as players neared the. Interested gamers can take a look at the mission tree below, and can view the full version by giving the image a click:It’s easy to see how things can quickly become convoluted, but Th3Element05 has done a great job making the flowchart easy to read. Notably, the Minutemen – who are a non-integral faction with a tendency to – are the only faction that can never become permanently hostile against the player. They also can’t be destroyed, which makes sense considering making Sanctuary a stronghold for the Minutemen is an automatically triggered quest for the player, even if the player.For the sake of science, someone asked if it was possible to finish the game with no faction obtaining control of Boston. Another user tested if this was possible by finishing the game with The Railroad, and then attempting to eliminate them entirely. As it turns out, at some point after siding with The Railroad and continuing their missions, those characters become flagged as essential, meaning the player can no longer kill them.It looks like Boston was destined to fall under the control of one faction all along, regardless of how complicated the mission tree ended up being.Fallout 4 is currently available for PC, Xbox One, and PS4.Source.
Fallout 4 Threat Level Map World![]()
I have cleared areas on missions and also just by stumbling into them and exploring. I have found if your on a mission or not, after killing most enemy's, the area will show as cleared on the map. Not all enemy's need to be dead for the area to be clear which is misleading as I have been tricked by that before (false sense of security).
Some places that don't have a boss like the supermarket still read as clear when most enemy's are dead or wounded.It would be nice if areas remained clear as it really ruins immersion when you have played a part of the story where you have to clear an area and you fast travel there later and the people are back. It's also ANNOYING because it's clears on the map and is presumed safe. I dropped into the ironworks today and was attached by the forged who I killed on a story mission.
As soon as I spawned in I got a Molotov to the face!I am wondering if there are one or two left over somewhere, the area may not stay clear. Has anyone observed similar occurances?
I also have varied situations. I have returned to certain locations on my map which aren't labelled ' clear'. Some after re killing enemies a second time it ' cleared'. Some areas in which you need to return to for a quest won't ' clear' until all enemies are killed and quest completed.
Some areas just cannot be ' cleared' after returning multiple times, most original enemies remain dead however a small amount respawn. Even after killing them it still won't ' clear' and I have searched every inch in that location. Killing the final boss, as others have stated, would make sense, except that it doesn't seem to hold completely true. I ran through the Corvega Assembly Plant, killed the final 'boss,' Jared, and my map never told me it was Cleared.
However, after a second trip to the area, after some time had passed, enemies had respawned and I got to kill all the Raiders again, this time, however, the map told me it was 'Cleared.' Personally, I hope they leave certain locations in the game un-Clear-able, it's always fun to go back and fight more Raiders. If every location is cleared, there are no more fight-clubs to go and fight in. So far, Corvega and Ironworks are two locations I've explored that never said they were 'Cleared' even after killing the final boss.As a possible theory, it might have to do with the number of missions pertaining to a location. The first time I 'Cleared' Corvega was for the quest: The First Step.
Fallout 4 Threat Level Map Texas
The second time I went there was for the quest to plant the MILA device at the top for Tinker Tom. After that mission was done, my map told me the location was 'Cleared.' So it's possible that the locations are labeled Cleared when you've completed all quests that involve the location, but that's just a theory. Highly flimsy at that, as I understand there's a BoS quest that involves Corvega as well.
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